Armin Tajik

Game Developer

Category: Random

  • This is my attempt to prototype a mobile game idea that uses magnetic forces and fluid simulation inspired by ferrofluids. I chose Unreal Engine 5 for the task. After setting up the project repo using Perforce and preparing the build pipeline for iOS, I was ready to make the prototype.…

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  • A Maya recreation of Dan Lowe’s adjustment blending technique in Motion Builder This tool fine-tunes the blending of additive animation layers in Maya. I recreated Dan Lowe’s adjustment blending technique in Maya’s Python API, a tool that was originally written for Motion Builder. The challenge was understanding how the tool…

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  • Real-time Motion Graphics and FX Check out my personal branding video created in Unreal Engine 5! I utilized blueprints, Niagara, Houdini, 3D Video, and the entire experience runs in real-time. I also dedicated time to fine-tuning post-processing effects for an even more immersive feel. Feel free to watch the video!…

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  • A tool for saving, loading, and keying poses in Maya I developed this tool while addressing another challenge! Using Qt widgets, I crafted a user-friendly UI that utilizes a pose library class. The tool is responsive to selections (thanks to script jobs) and offers a range of features: Feel free…

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  • A Cinematic in Unreal Engine Niagara In this personal project, I used heightmap data from Taal Volcano in Manila as a foundation. I then exaggerated the low-resolution mountains and created a realistic volcano with lava eruption, destruction effects, smoke, and explosions.

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  • I have a background in visual design. Here are some of my graphic design, packaging, and UI design samples.

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  • These are some of the posters I’ve designed. They’re somewhat old. I’m just archiving them here.

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