A Maya recreation of Dan Lowe’s adjustment blending technique in Motion Builder
This tool fine-tunes the blending of additive animation layers in Maya. I recreated Dan Lowe’s adjustment blending technique in Maya’s Python API, a tool that was originally written for Motion Builder.
The challenge was understanding how the tool functions in Motion Builder and then recreating it in Maya. I enjoyed troubleshooting and resolving various bugs along the way. You can find the script here.


During the development process, I utilized the Studio Library plugin for loading and saving poses on the new animation layer, which inspired me to create a pose library tool for Maya.
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