Armin Tajik

Game Developer

A Cinematic in Unreal Engine Niagara In this personal project, I used heightmap data from Taal Volcano in Manila as a foundation. I then exaggerated the low-resolution mountains and created a realistic volcano with lava eruption, destruction effects, smoke, and explosions.

A Cinematic in Unreal Engine Niagara

In this personal project, I used heightmap data from Taal Volcano in Manila as a foundation. I then exaggerated the low-resolution mountains and created a realistic volcano with lava eruption, destruction effects, smoke, and explosions.

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