Armin Tajik

Game Developer

A fully procedural low-poly environment. In this project, I aimed to create a VR experience within a gloomy and foggy geometrical hall of logic, with a classic and snobbish ambiance. Viewers can freely explore this environment and discover an entrance to a new area bursting with colors and presenting multiple…

A fully procedural low-poly environment.

In this project, I aimed to create a VR experience within a gloomy and foggy geometrical hall of logic, with a classic and snobbish ambiance. Viewers can freely explore this environment and discover an entrance to a new area bursting with colors and presenting multiple doors to exciting challenges.

The map features a circular maze, designed for solvability while dynamically generated with random elements.

procedurally generated maze
procedurally generated rooms, based on the maze

Corridors are interconnected through doors, forming an engaging maze that fosters exploration and discovery.

Objects within the map are procedurally placed using VEX scripting, offering various tweakable parameters for diversity.

Even the objects themselves are procedurally generated, offering a wide array of parameters that can be tweaked and adjusted to achieve various outcomes.

Thanks to Houdini’s UE4 plugin, asset importing became effortless, and real-time tweaking made rapid adjustments easy. VR navigation components were integrated, and the environment was shaded in a captivating hatched wireframe style.

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